Sony PSP Games

Playstation Portable - GameSpot offers reviews and previews of new and upcoming Sony PSP games as well as all the latest PSP cheats and PSP movies available.

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Sony PSP Games - PSP Cheats - PSP Movies - Playstation Portable

Find, shop for and buy Video Games at Amazon.com ... html and pdf files on PSP? (4 days ago) › buy psp 3000 here when ? (4 days ago)

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Amazon.com: Sony PSP: Video Games

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PSP® Games | Sony | SonyStyle USA

Welcome to the world of Sony: music, movies, TV, games and ... Bluray Disc; UMD Videos for PSP; Music; Games. PlayStation Systems; Games; Accessories; Sony Style ... Give the gift of home ...

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Sony USA

All the best from the PlayStation®Network - exclusive games ... It's a connected world - enjoy it with the PSP® system. ... 2008 Sony Computer Entertainment America Inc. All Rights ...

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Check out the latest selection of PSP Games. Keep up on the latest news for the PSP. Add another game to your collection and keep you gaming going.


Fading Shadows - the official preview (Fading Shadows)


For all the fans of rolling ball puzzle and mythology games, we checked out the next PSP game, Fading Shadows. There are 50 levels you guide a small orb through with a beam of light. The goal is to take the ball from the dark underworld to a happy air world. You not only direct the light, but it can be focused to have a stronger pull on the orb or spread to avoid becoming too hot. ...


Tales of the World: Radiant Mythology 2 'All-Stars' trailer

Namco Bandai summons favorites form the past for RPG sequel.


Baiyon and Dylan Cuthbert of Q-games Share Behind-the-scenes Look at PixelJun...

PixelJunk Eden LogoPixelJunk Eden stood out among the games of 2008 for its beguiling combination of artistic endeavor and game mechanic. Its fundamentally simple concept of swinging a cute little character around a space on strands of wire came alive through the interplay with the forms, colors, and sounds of its psychedelic gardens. Kyoto-based DJ/sound producer/artist/graphic designer Baiyon led the creative effort in putting together this multimedia artwork. Whenever I play the game it works some sort of magic that leaves me feeling relaxed. Taken as I've been by that spell, when Q-Games president and executive producer asked if I'd like to come down to Kyoto and talk with him and Baiyon about their experiences in making the game I didn't hesitate for moment. The conversation below happened when we all sat down together in a conference room at their offices a few days after TGS.

1UP: How did you guys wind up getting connected?

Dylan Cuthbert: At a party, there's a party near here at some friends...it's all interconnected, so, friends of ours who work at a company near here who did the web page for StarFox Command for Nintendo; they work at this company called Eniac. They also do a lot of other stuff. They do a lot of Nintendo's webpages.

Baiyon: Maybe Mother 3 too.

DC: It was a party, and King of Games was there as well, it's like an old network. I went to this party and met Baiyon there. But that wasn't the first time I'd heard of him. The first time I'd heard of him was through my wife whose friend said that there's a friend of hers who wanted to try getting into game design and he's an artist/musician type. So we'd actually looked at his stuff beforehand. And then we went to this party and met.

1UP: What about game design attracted you [Baiyon]?

B: Something that doesn't translate to movies or music is that the player is the center, the focus point, the main character in the experience.

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This entry was posted on Thursday, July 31st, 2008 at 8:12 pm.
Categories: Video Games.